![]() For this one, first raise your intellect to 50 and then you have to either craft the following items or find them anyway. This one is another way of escaping the area 17 but for multiplayer only so keep that in mind. When you reach the door, press E and you will escape through this door. Here, change into civilian clothes near the security camera and equip your pass in the active item slot. Once there, head towards the south west corner of the map and find the room with a lot of locked rooms. When you are ready to escape, build your fake cards by beating up guards, wear the guard uniform and head to the surface. You will require a CYAN key for the maintenance man’s desk. For the civilian clothes, find the maintenance man’s desk on the surface level. When you beat up the guards for their CYAN and RED cards, steal a fake security pass and a uniform from them. Putty can be made with toothpaste and talcum powder. For the mould, you will need putty and molten plastic. For the fake pass, find some ink and feather and craft one.įor the RED and CYAN keys you will need a mould. You will also require a fake pass, a RED and CYAN fake key and civilian clothes. For this escape plan, start with increasing your Intel till 60. ![]() Second Escape is I’m only human and it is a solo escape plan. For the crossbow, you need timber, string, glue. For this escape, you need to craft a crossbow and a plastic red key. Once the ship is fully repaired, you will escape from the prison. Second escape is Zip it Up and is it only for solo gameplays. Get to the ship and start repairing it using all the items that you collected. Here you must cut through the two chain link fences with the power off. Now head up the stairs and you will end up in a very low-security area. ![]() From here, turn off the power which will make the contraband detector useless. With all the items in hand including the item from the moon lander, head south of the roll call area and find the power room that is least guarded. You will require a circuit board, a radio receiver, and sheers. Now for the next part of the plan, you need to gather some items. Find the item hidden inside, take it to a safe area, and store it. Use co-op to gain entry to this door and inspect the moon lander inside the room. Immediately wandering off and looking for a hole in the fence will get you nowhere, and instead you learn to bide your time and observe everything.Once you have the fake RED key, head to the west through the corridors and find the stairs that lead up to a red key door. Each prison also has its own unique set of personalities to get the measure of, in terms of fellow inmates and guards of varying demeanours. They all have regularly scheduled meal times, assemblies, and exercise periods, and if you miss any of them you’ll be noticed. Turning his descriptions into a tutorial is a neat presentational trick, but also a great way to get across the basics of what is actually quite a complex game.Īlthough each prison has different layouts and procedures the first thing you need to do when starting out at any of them is learn their routines. The game starts off with a clever flashback, where your ex-jailbird explains how he escaped while relaxing on a tropical-looking beach. But right from the off it’s obvious that this is a considerably more ambitious production. The Escapists 2 has exactly the same premise as the original, and so even with the promise of 10 different prisons to escape from you might worry that the concept is being stretched too far to justify a full sequel.
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